Tap a starter, or write your own below.
Add 2 to 5 players. Everyone gets a secret role.
Keep this screen open throughout — don't switch apps or lock the phone during play.
Some people prefer to read the cards as well as listen. Follow the game on your own phone by going to Follow Game on the home screen and entering the code above.
View only — you cannot click, narrate or anything else.
Setting the scene…
This can take a minute or two — your story is being written.
Please keep this screen open — don't switch apps or lock the phone, or the story may fail to load.
You are all playing as the voices inside the head of a character in a story. When the game begins, you'll be given the mission your character is trying to complete.
Venice, 1881. You are Dr Margaret Holt, here on holiday with your husband and young daughter. Since dawn the air has tasted of copper and the sea has been climbing the steps — something is coming.
Find your family and get all three of you to safety before the city drowns.
Each round, you're given a scene and four ways forward. Debate as a group — you have four minutes to reach a unanimous choice. If you can't agree in time, the game decides for you.
Each player draws one of these five in secret — no two players share the same one, and with fewer than five of you some stay undrawn. Apart from the Demon, every voice wants the mission to succeed; they just disagree on how.
There may be a Demon among you — or there may not. The Demon wins if the character dies or the mission fails. They'll argue like everyone else, quietly steering you toward disaster. At any point in the story you can take the wrong path, the mission fails, and the Demon wins.
At any point, you can accuse another player of being any of the five — by saying the words “I formally accuse you of being the Demon”, or “I formally accuse you of being the Hero”, and so on. Get it right and they're out of the game. Get it wrong and you're out. Anyone who is out cannot win — even if their voice finishes top. Accuse boldly, but be sure.
Reach the end of the mission alive and successful, and the voices win — the one who swayed the most choices takes the glory. If you are out of the game — caught by someone else's correct accusation, or out for making a wrong one yourself — you cannot win, however well your voice scored.
The fifth role in the hat. They score nothing — they win if two voices finish tied in first place, so they back whoever is behind, switching sides as the scores move, and look perfectly reasonable doing it. If no two voices tie they finish third automatically — which is still a way to win, if the players placed above them are accused out of the game.